As the gaming industry grows in income and player base, cybercriminals find it an attractive target. Anticipated and already well-known games are frequently utilized as a lure in malicious campaigns.
As of 2022, around 25% of the players were underage, making them potential targets for attackers. Over the previous year, Kaspersky discovered 4,076,530 game-related desktop infection attempts, affecting 192,456 players globally.
Mostly, these are being distributed as mods, cheats, and other game-related software or as well-known games. The majority of these files (86.70%) were “Downloaders,” which are unwanted software. While not harmful in and of itself, this kind of software infects the device with malware and other programs.
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