Final Fantasy 14: Dawntrail is a great story with a ton of potential, but it’s told so poorly it nearly ruins the whole thing

The more time I’ve sat with my thoughts on Final Fantasy 14: Dawntrail’s story, the more it’s bothered me. Before I roll up some sleeves and tell you why, though, some housekeeping: I’m going to spoil the entire thing in this analysis, naturally.

In case you’ve never played Final Fantasy 14, though, and are just here to watch the fireworks of its current mixed reception from afar, you might be wondering why a middling story is such a problem in an MMORPG.

In a sense, you’re right to wonder. Despite my general dissatisfaction, I’m still having a blast in Dawntrail. I’ve been levelling my crafters and enjoying its new dungeons. The graphics update has allowed Square Enix’s Creative Studio 3 to go ham on some breathtaking environments making Tural a lovely place to spend time, and the new Arcadion raids have been an absolute riot.

My problems are angled purely towards the narrative, not the game I’ll be spending most of my time in. In that regard, Yoshi-P and his team have done some of…

Exit mobile version