Starfield becomes literally more expansive than ever with the introduction of its promised FOV slider

Good news for all the prey animals out there: Starfield’s latest dinky update will finally allow you to achieve a field of view roughly equivalent to your own. The 1.7.36 patch for Bethesda’s spacefaring RPG doesn’t make many changes—in fact, it makes barely any—but it does fulfil Bethesda’s promise of introducing a proper FOV slider to the game instead of forcing you to go rummaging around in .ini files to change the setting.

I rarely mess with FOV sliders in games, mostly because my inert and docile brain doesn’t suffer the same motion sickness that afflicts some people who find default FOVs too wide or too narrow, but I spent ten minutes noodling around with the new setting to see what was now possible. 

To my inexpert eye, it seems quite comprehensive. You can change the FOV for both first-person and third-person modes independently of one another, and each setting goes from a porthole-esque 70 to an expansive 110. You can see some screenshots of what the new FOV extremes…

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