Co-founder and CTO of Concurrents.
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it possible to share interactive game moments as a more immersive and engaging alternative to cutscenes.
Real-time cutscenes naturally enable more fluid and seamless transitions between cinematic sequences and gameplay, which enables players to become more deeply invested in the story being told.
Another advantage of real-time cinematics is that for the current generation of games, sequences rendered in real time during gameplay can often have better image quality than pre-rendered video. How could sequences rendered in real time by a game engine have better image quality than pre-rendered video? The answer lies in the remarkable rendering performance of modern graphics hardware and game engine software.
Today’s game…